Immersive VR Education, the studio behind Apollo 11 VR, Titanic VR, and social VR education platform ENGAGE, today announced that it’s secured a €3 million (~$3.3 million) investment from HTC. The ...
Overview: VR companies are developing reliable tools that expand the practical utility of technology across various sectors, ...
Immersive VR Education, the studio behind VR experiences Apollo 11 VR (2016) and Titanic VR (2018), is set to launch its next mission into space on PSVR soon, this time taking you to the Hubble Space ...
As Milwaukee-based Foresight Studios’ founders look to bring their ElectroSwing virtual reality game to the Oculus Quest Store, they’re also looking to the future of the metaverse — which includes the ...
Two years ago, Intel built a 10,000-square-foot capture area for volumetric video. Now, some of the results bode well for its future. In early 2018, Intel Studios launched with the modest proposal ...
SAN FRANCISCO, July 10, 2019 (GLOBE NEWSWIRE) -- Beamz Interactive, Inc. (OTCMKTS: BZIC), a leading developer of state-of-the-art interactive AI music technology and products, today launched the Jam ...
LONDON--(BUSINESS WIRE)--UK-based EdTech gaming studio, Kuato Studios, has raised £4.5m in a round led by Horizons Ventures and is launching ‘Panic Room’ – its first virtual reality title. Renowned ...
Pumpkin Studio, a Taiwan-based creator of location-based VR titles, has adopted a few strategies to solve user-related problems facing operation of VR games in a bid to promote development of VR games ...
Austin Peay State University in Clarksville, TN, has opened a new EdTech Studio within its Eriksson College of Education. The space will offer technological training for pre-service teachers through ...
Virtual reality doesn’t have many hit games yet, but Facebook is buying the studio behind one of the platform’s biggest titles. Facebook announced today that it will be buying Beat Games, the game ...